Character Creator’s Log -Character Blueprint-

This is probably the easiest ‘class’ I’ve ever run.
No grades, no essays, no deadlines, no set schedules, no firm outlines…

Actually… that last one is probably why it’s faltering.
Here one day and then weeks, months of solace silence.

Which is generally why the crafting of an outline is item one on any list.
Well, once you get past the initial, simplistic, “I want ____ !” thought that spawns it.

I know that there are a LOT of Character Outlines, Templates, Fill-ins, Forms, Worksheets, Questionnaires, the list goes on… an inexhaustible and exhausting supply.

Google any of those phrases and you’ll get the phone-book of Character-How-To.
90% of them have one thing in common, they’re boring, tedious and time-consuming.
You feel every second and sigh though every question, flipping pages ahead trying to figure out, “How long is this thing?” and start giving blithe, one word answers instead of flushing out a structured story.
Or you’ll get stuck.  You’ll ponder a question too long or too well, completely unwilling to accept that, “I don’t know” is itself an answer and then fail to complete the damn thing.  Sure, you keep meaning to come back, but that promise only matters until you forget about it completely and move on.

So how do YOU make a well-rounded character without them?
Well frankly, I don’t know. I only know what works for me.
So if you want to give this a try, here’s hoping you might find the same.

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Homework:
View your Character’s blueprint as the crafting of one perfect sentence.

Noun. Pick a trope, a stereotype.
Depending on your game and whatever it considers cisnormative, this is usually as easy as pointing to a class, gender or race that’s simply tickles your fancy.
The Brute, The Healer, The Scholar, The Bard, The Magician, The Thief, The Beast,  etc…

Adjective. Flavor with an adjective, one adjective only.
Reluctant, Terrible, Foolish, Brave, Noble, Giggling, Battered, Wandering, etc…

Stop.
Reexamine the two choices you have currently and think. Really think about that adjective. For instance, terrible can also mean feared.  So is your adjective something your character does/is, or something they cause or bring out in others?
Are you happy with any of your thoughts so far?
If the answer is already ‘No’ or even ‘Meh’.
Start over.
Keep pairing until you are at least amused.

Where? Give them a backdrop, set them in a scene.
A Cabin, A School, A Playground, A Store, A Tavern, A Cave, A Theater, etc.

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Completed Example:
A battered bard sat slumped in the corner of the mahogany stage.

Okay, it’s not perfect.
But it should give you an idea about how you may want to introduce your character in-game. What is the pervasive feeling as they enter, or as someone stumbles across them. Is it a trait that people can use to point them out?
But most importantly. Does it make people, make YOU, want to know more?
Because if the character can’t even interest you, how will they be able to draw in anyone else?
That said… How battered is this bard? How do we know that this person is even a bard? Did someone beat them up? Are they drunk or just down on their luck? Are they waiting on someone, or is this where they slept? Why are we paying special attention to the material of the stage? So many questions.
All natural, all stemming from this one sentence.
So keep in mind your personality head shot and don’t be afraid to roll with them.
You’ll have a paragraph(or several) in no time.